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Drinking Games
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Requirements
1 deck of cards
6+ players
Instructions
Players should sit in a circle. Get as many cards as there are players for Drug Dealer. There should be one ace and one king mixed with the cards.
Any other cards will determine the the boot factor, so use lower value cards for less alcohol consumption, and vice-versa.
1. Mix up cards and distribute one to each player. Players look only at their own card. The player with the ace is the drug dealer and the person with the king is the cop.
2. The drug dealer must discreetly wink at any other player. Any player who sees the wink must then say "The deal has been made." The cop then identifies his/her self, and it is up to them to determine who the dealer is.
Note: If the cop sees the wink, the drug dealer must drink for 5 seconds. Play is restarted.
3. For each wrongly guessed player, the cop must drink the value on that players card. That card can then be removed.
4. When the cop guesses correctly, the drug dealer must drink the number of the remaining cards left between players.
5. The game is restarted once the drug dealer has been identified.
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Requirements
1 deck of cards
4+ players
Instructions
Deal each player one card.
1. On the count of three, everyone flips there cards over. If any two people have the same card, then each must point at the person that they have a match with and yell "clown".
b) Whoever says it first gets to watch the other take as many drinks as designated for being the slowest.
b) If a person points at a person who does not have a match or if he/she says anything but the word "clown", then they must drink 3 drinks.
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Requirements
1 deck of cards
3 players
Instructions
1. Deal a card to each player. Place the rest of the pile in the center.
2. Each player takes turns to flip through the deck and;
a) if one of the cards is the same as his/her card, the player must take ten drinks. (eg. your king and a king in the deck.)
b) if the card is ranked next to your card you take 5 drinks. (eg. your kind and a queen or ace in the deck.)
c) When the deck is done, start over.
3. The last person drinking wins.
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Requirements
2 dice
2+ players
Instructions
1. The first player rolls two dice.
2.
a) Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer.
b) Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) "good" gulps of beer (You can modify this to just one "gulp" on doubles).
c) If you roll double 3s you are penalized twice, for getting doubles and adding up to six. Thus four "good" gulps (or 2 if you play the modified rules).
d) The killer is double 1s or double 6s. For this you do a SHOT of your favorite poison (i.e. JD, Southern Comfort, tequilla, etc).
3. Continue rolling until you get something that you don't drink on (i.e. 1-2, 1-3, 1-4, 1-5, 2-3, 2-5, 3-4, 3-5, 4-5). If you roll the dice off the table, you are also rewarded with a gulp of beer
4. After achieving the above, the next player now takes his turn.
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Requirements
2 decks of cards
4+ players
Instructions
1. Sit everyone in a circle. The first person draws a card. The next person draws a card.
2.
a) If both cards are related (same value or the same suit) then both players must drink the number of sips as on their own card. (jack=11 drinks, queen=12, etc.).
b) If they have both have the exact same card then they have to drink double the face value.
3. The next person in the circle is the one who gets to count the sips the first two are drinking, as fast or slow as he/she wants. But, and this is a big but, if one of the drinkers finishes their beer before the counting is done, then the person counting has to finish his beer.
Note: It is best to play this game with cans of beer or cups so you can bluff as to how much beer you have left.
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